About This Software Bringing a full kit of drums to the masses with HTC Vive VR! Practice your drum skills in your house without waking the neighbors. A fun and useful simulation in a tranquil garage on the beach. Rock out to your own music or start a band with friends because you now have a drum kit!*Beautiful Unreal 4 graphics*Full drum kit with sampled sounds *motion control based drumming with accurate hit detection+Alot cheaper than a real garage and drum kit 6d5b4406ea Title: Garage Drummer VRGenre: Audio Production, Early AccessDeveloper:Blazing Tree StudioPublisher:Blazing Tree StudioRelease Date: 21 Jun, 2016 Garage Drummer VR Portable Edition thnks for the world most expensive home with drum set... :)Very good for a E.A. reaction time is wonderful no input lagBesides i want to use my racing pedal for this drum please make some custom settings for extra gear for hihats and kicks..We also need guitars for my friends.... =P. I enjoy just messing around with it, and the environment looks nice, if a bit unpolished currently. I hope theres some type of "light up rhythm" teaching mechanic or something in the future because I am terrible at timing and motor coordination. In all honesty I shouldn't have purchased this because I can't play real drums to save my life, but I assume it's a good simulation because I'm awful at it too.. nooooooo. nothing detects correctly, theres no oculus support at all (i know thats not advertised). it sounds alright, when you can manage to hit something. if you do what a normal drummer would do and rest the stick on the snare after each hit, the sound just loops at a hundred miles an hour. i really really wanna see a good musical game in vr other than beat saber.. Drummer here. So far every attempt at providing a drumming experience in VR has been a miserable failure, and this is no exception. There are some serious issues that may not be surmountable. Foot pedals are essential; without feet you can't do much but play the bongos. Precision collision detection is essential - when a stick pixel lightly brushes a cymbal pixel there has to be a reaction, otherwise all sense of presence, interaction and tactility disappears. Velocity and weight must be accounted for, and not just one or two 'settings', but a full range of dynamic force detection that alters not just volume but also the tone and timbre of the instrument struck. Similarly, the different parts of each instrument must make different sounds; hitting the rim of the cymbal and the bell should sound recognizably different.But perhaps most important of all, and the point which makes me doubt the ability of VR to ever simulate drums well, the sticks need to bounce off a reactive surface. Without a surface to work off, most of the technique of drumming is gone - no dragging, no rapid percussion, no way to develop fluid rhythm. Not to mention the strain that constantly arresting your hand movement and drawing it back up (non-drummers might not realize that much of the energy of drumming comes from the force of gravity+rebound); long-term this is a recipe for wrist ligament damage. TLDR: VR drumming is like playing basketball without a floor. pretty cool game although I'm not convinced playing the drums translates really well to VR. Very fun if you just want something to screw around on. I made a 1.5 minute video review here: https:\/\/www.youtube.com\/watch?v=kAf1rkffYFU
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